Kinda exposes the lie about entrepreneurship being about job creation. Not all high tides raise all ships.
“It’s making more money per employee than Apple”
And how much are the game devs whos game are on steam making? If Valve ceo has enough money to buy a billion dollar worth fleet of mega yachts the share is simply off, Valve is making billions nobody else is.
70%…and devs are happy to pay the 30% to get on a platform that’s worth a fuck. Valve carries the servers, the bandwidth and service. Tons of indie devs have made it via steam. They’re a platform for games, not a healthcare company or apple that’s exploiting slave labor.
Plenty of villans out there, valve and gabe isn’t one of them.
That’s highly debatable. Maybe not for the specific reason being discussed, but Valve, and by extension Gabe, IS complicit in stuff like CS:GO gambling which preys on the underaged and and vulnerable.
I think it just goes back to “their competition is even worse”. “They let people prey on the vulnerable” doesn’t hit as hard when the competition is literally preying on them themselves.
Valve is the least shitty of the competition. Maybe GOG is better, but then CDPR is only viable because they can underpay Polish devs.
valve and gabe isn’t one of them.
A guy who owns a billion dollar worth fleet of mega yachts in 2024 (climate crisis and everyone getting poorer) sounds quite the villain to me.
Tons of indie devs have made it via steam.
And even more didn’t make it. Steam being so big and the market spinning around it actually works against promoting smaller games because there’s just as much you can see on steam shelf.
So we’re at a point that, someone who owns something because they’re rich makes them evil?
Y’all have lost the damn plot if that’s the case.
So we’re at a point that,
We are at a point where if we don’t reduce emissions humanity is doomed. A fleet of private mega yachts is a smack in the face to everyone trying to change for good and so is a smack spending billions on “toys” when the average person is struggling to pay rent.
You seem to have lost track of the plot and of reality, look around yourself there’s a disaster or a tragedy happening every single day.
Mega yachts aren’t causing our issues. 3rd world countries with no regulations for environmental impact and consumerism is. Most of these yachts just sit in a port doing nothing but collecting dust 99% of the time. Thinking that getting rid of yachts is going to even scratch the surface of our environmental problems is a joke.
Exactly, it’s just virtue signaling.
If you look at sources for pollution, it’s largely:
- energy production (esp. in industrializing countries)
- personal transportation (esp in US, we’re the second top polluter, and transportation is #1 or #2, depending on how you count it)
- heating and cooling houses and offices - in the US (from previous EPA link), household use is #1 or #2 depending on how you count it, and heating and cooling uses the lion’s share of that
From this data, the most effective thing to focus on in combating climate change is improving efficiency of energy production (solar, wind, nuclear, geothermal, etc instead of coal, gas, etc). The next most effective thing is improving efficiency of transportation, followed by improving efficiency of heating and cooling (e.g. getting people to use heat exchanges instead of separate gas and AC). Yachts, cruise ships, and other related luxury items don’t even register on the list of priorities and are merely a blip. They’re very visible wastes of energy, but they’re lately harmless.
Mega yachts fall into the personal transportation problem. If everyone would go around in a mega yacht we would be long time extinct.
Devs are happy to loose 30% ? Uhrffdruhehu jirddrhuduh
They can keep that 30% if they sell their keys (free to generate BTW) on their own website. I’ve bought a few games that way and it totally works. They can sell their games on other stores with a smaller cut (e.g. EGS) without any issues with Valve.
Many game devs don’t bother doing it though, which tells me Valve’s marketing is doing its job selling games.
They can sell their games on other stores with a smaller cut (e.g. EGS) without any issues with Valve.
No, they can’t. Valve’s TOS forbid devs from offering lower prices on other stores. If not for this, a dev could list a game for $60 on Steam, $50 on Epic, and $42 on their own website and let the customer decide where to buy it from while making the same amount of money from either of these sales. Valve is not competing fairly.
Uhh that’s completely wrong. I’ve bought keys from tons of different stores (humble being the majn one) when there were sales going on for the game. All registered with steam keys.
All registered with steam keys.
So they’re not games on other stores, are they?
They are sold cheaper than on steam…the fuck are you talking about, literally you said they can’t sell them cheaper. And that’s completely false.
Valve takes 30% on every game sold and you don’t even own the games. That’s sick capitalism in action, yet everybody kisses their ass.
EDIT for the Steam jerkers: https://www.youtube.com/watch?v=3r0a7-qyjss https://www.youtube.com/watch?v=13eiDhuvM6Y
Ah, yes, capitalism. Because they don’t have to pay to maintain servers and infrastructure or anything, right?
Nor do they pay for bandwidth when you download your 100gb game for the nth time in the past month.
Nor do they have a ton of functions and services for both devs and consumers like easy refunds, regional pricing, steam keys, trading cards, steam workshop, steam forums, chatrooms, remote play… just to name some.
Yeah, such moneygrabbing comic book villains that just sit in their pile of money and don’t provide anything good.
I like Steam but come on, they are more profitable per employee than Apple. They are clearly not hurting even if I download my games over and over.
And they provide a better service than Apple.
Because somehow their competition is even worse
They do provide a good service. There’s no subscription fee. They maintain delisted games so you can download games you bought years ago that are no longer available. Not to mention steam OS and other projects like the steam deck that put pressure on other gaming companies to do better.
This could go up in a cloud of smoke at any point and it likely will as soon as Gabe passes on and the in fighting begins. So this is a “good king” situation and the system itself will not be sustainable long term by any means.
Did you ever read their terms of use ? This company is not a work of charity. They collect all kind of datas about you. It is voracious capitalism.
I have read the Subscriber Agreement, most of it is standard legal boilerplate. I don’t see anything about collection of data. Steam is a vehicle for capitalism, no one has claimed otherwise.
Why would I care about Valve taking a 30% cut when they’re the best platform around? You do realise what makes them the best platform, right?
Exactly. Why would you care about anything else than you own selfish little ass? You do realize that you’ve been brainwashed by capitalism, right?
Brainwashed by capitalism!? Jesus, what world do you live in? XD
Clearly not one where paying for a good service is acceptable.
Good service is not taking 30% of the revenue on projects that took years to developp and create loot system to get kids addicted to gambling. Life must be so easy when you only care abour you and yourself.
Yes it is, if the service is actually… you know… good. Let’s see what Valve offers for its 30% cut:
- The most robust catalogue on the internet, complete with user-generated tags, search functionality, recommendation algorithms, and fast download speeds.
- Steam servers for online multiplayer games, which even supports multiplayer mods like Skyrim Together.
- In-depth lifetime analytics for every item on their platform, accessible to everyone.
- Reviews, discussion threads and forums for every single game on their platform.
- The Steam workshop.
- Research and development towards VR, both on the hardware and software front.
- Research and development towards their own console.
- Funding towards open-source compatibility tools, such as Proton.
- Giving employees of Valve an actual good salary, which is unheard of in the gaming industry outside of Valve or the occasional indie team.
- The cost of maintaining all the above.
Pro-consumer practices, such as:
- Keeping games on their servers, and installable by the customer, even when they’re delisted.
- Allowing customers to refund games.
- Refunding games when the publisher pulls some garbage, like Sony this year… on several occasions (look into Helldivers and the PSN mandate).
- Supporting repairability and modability for their console, the Steam Deck, complete with blueprints and tear-downs.
Find me any platform or company that does all of these things. But I guess you want everything to be free and handed to you on a silver platter?
Lol, you steam fanboy are the biggest jerker on the Internet. You hate video games, what you want is “convenience” because the only thing you can think of is your ass. Let’s be clear, the very second Valve believe it can make more money by selling you buttplugs with Gabe’s face it instead of videogame, they will do it. They have less then 100 employees and take 1/3 of revenue from studios with thousand of employees and people like you will make 30 minutes to jerk them while spitting on those who makes the games. Gamers are the stupidest, most easily manipulatable loser on the planet.
Ok, so, read what you just wrote, carefully. And I do mean actually read what you wrote, because I do hope you will realise how much like a parody you sound like.
A great deal of that money comes Valve running an illegal underage casino, and getting young kids addicted to gambling.
No, there’s companies that abuse valves market for their underground casinos.
I honestly don’t get why you are mad at valve when they are not even in the slighest involved in that process apart from offering the market system. That’s like being mad at cloudflare or AWS because a website that scams you uses it.
It’s because Epic Games is spending a shitload of money astroturfing these idiots into believing that Valve is personally running a massive counter strike casino and you need to THINK OF THE CHIILLLLDREEEEEEEN.
Which is ironic because fortnite is specifically tailored to children/teens and has had lootboxes until they got sued, had to remove it and were like: “Oh actually we always though lootboxes were stupid :( so we removed them :( pls like us :(.”
Now they’re probably trying to harm valve this way, which is dumb because counter strike is rated 18+.
And yeeees, no kid gives a shit about age rating - well aware of that. But I’m not sueing porn sites because kids can access porn with just clicking “Yes” on the popup.
Aren’t the kids mostly playing Fortnite and not Counter Strike? Doesn’t Fortnite outright advertise to children, have FOMO practices design to keep people addicted and spending money, and promote gun violence.
Well we need to see Valve in court over this how dare they make, host, and promote Fortnite!
Wait… Valve doesn’t make, promote or host Fortnite…
Curious
Counter Strike is 100% a Valve-operated casino for kids.
Sorry to say but I’m not sure if you’re just dishonest as fuck right now or really stupid.
You pull random items out of cases and can sell these items - if you feel like it, you can buy specific items on the market. I don’t see the casino functionality.
Dude the whole thing is a casino lmao anyone can see it you have to be blind now too what are you talking about? Have you played csgo lmao? It’s built exactly like a casino and kids know exactly how to turn money to skins to money.
Idk if you unironically think that csgo is built like a casino you either never touched csgo or never set foot in a casino ngl.
You acquire items of arbitrary values for real life money by random chance and call the other guy stupid or dishonest for considering it gambling?
First of all, you don’t really get “real life money” - you get steam credits. There is no way to convert skins into real money without somehow using a third party sites which is already circumventing steams market. In a casino, if you gamble, you get either money directly or you get credits that you can exchange back to money after you leave.
So yes, I do call him stupid or dishonest for considering it gambling. Valves system is in no way, shape or form worse than stuff like yugioh, magic the gathering or pokemon TCGs that have been available for over 20 years now and much more easiely available aswell to children or even specifically marketed to them.
Tbh valve could stop this by making it only tradeble to your friends or make the skins non tradable so they are just that, skins for you.
But why would they? Trading skins is a big part of the game. I enjoy trading/selling/buying skins every now and then. There is nothing bad about being able to trade stuff.
The problem occurs when third party sellers abuse your platform - but why you would be mad at valve instead of those sellers is beyond me.
I was throwing out a nuclear option showing that there are options. This is valve where best of the best work here, and implementing locked down trading can work to thr point they cut out the external trades or make it so hard to move the trade of thr platform that it would effectively kill the casino portion. Albeit this would hurt their earnings.
Nuclear options rarely are the best ones, especially in a case where the harm caused doesn’t even remotely warrant it.
Parents should keep an eye on their kids so this can’t happen. That’s what parents are supposed to do. Removing a good feature because “MUUUH THINK OF THE KIDS” is wrong.
Lootboxes are literally gambling and redeeming them even look like slots.
Allowing the selling/trading of skins allows for a black market to emerge to convert them to currency. Valve created the conditions for this exploitive system to emerge and does nothing to stop it. You can debate whether valve has a duty to stop it but they are forever a black eye on gaming in my eyes. Just because they sell cheap games twice a year doesn’t white wash them
TCGs did it first. Shake your fist at Magic.
Gonna piggy back off this to drop a decent summary from coffeezilla about valve’s lootbox gambling problem that Valve has consistently dodged responsibility on. It’s really not new news but folks should be informed/reminded of it nonetheless.
I don’t watch CoffeeZilla in any large amount, but this pretty well sums up the situation in this instance.
Honestly it’s both valve’s fault and the legal system. They’ve tried to combat these sites with the trade window system back in like 2015 2016 I think, but their csgo and tf2 trading economy struggles when you have to wait a week to do stuff.
It also doesn’t help when a lot of these sites dodge being legally a casino, and get away with it.
I mean, we can point at the legal system, but as you said, casinos just find new loopholes to circumvent the law. Ultimately, Valve is the group with the power to remove any gambling-adjacent mechanics from their games, but they have been pretty flaccid regarding changes because they know that they will lose money from it.
Crackdowns won’t stop the gambling on CS, legislation and enforcement won’t change it, but making items non-tradeable, or damaging item value or appeal through any method, can stop the gambling - but at the cost of CS’s financial success and overall appeal.
Is there a proposal to do this that doesn’t gut other legitimate parts of their trading system?
I agree in general with the other commenter that it’d be difficult to do it systemically, which is why it should fall back to moderation.
Valve could say they don’t like gambling, make that a policy, and then say anyone caught doing so will lose their inventories or somesuch, then hire a team of people to sift through Steam marketplace trade data and identify gambling transactions for punishment. It would cost Valve money and wouldn’t end gambling by a long shot, but the goal would be to try to destroy the highest profile accounts who cause new players to want to gamble.
Basically instead of sitting on their hands and getting money, they could … try a little.
I hope the employees are compensated well compared to the profit.
As a private company with no board and stockholders to appease, with a guy in charge who is at least a descent person, employees at valve are doing fantastic. Way higher than “industry standards”.
with a guy in charge who is at least a descent person
There is no decent billionaire
You could sort of say that, just because he is a billionaire, but unlike virtually any others, his money has come from no oppression or cheap labor or dirty money, or slavery or anything else. He hasn’t drove up pricing, his employees are paid better than anywhere else, he doesn’t exploit a need, and he doesn’t use his money and position for political power.
So the only “not descent” thing he’s really done involving that money, is having that money. But with his company being a private company, he can also keep that money as a security nest egg in case the company somehow falls on bad times and keep paying his employees.
his money has come from no oppression or cheap labor or dirty money, or slavery or anything else.
It came from loot crates.
So don’t buy loot crates if you don’t want to.
Also, his money came from Half Life episodes 1 and 2, and creating what would be known as the “Steam” store and getting it downloaded on every PC with Half Life 2 on it. Loot boxes were side jobs that came way later.
I’d argue valve spearheading microtransactions was a bad thing, traceable to tf2 items and cases. People don’t give them enough flak for filling games with monetization.
They made a free game and offered hats. I don’t see anything predatory or wrong with charging for skins that don’t make a game “pay to win” in a game that is free. Really, I call it the least terrible monetization form.
Tbh it’s more the getting users to gamble by paying for cases that got the ball rolling. Objectively, the least terrible monetization form is buying a game outright and then earning your items through playing as they used to do before free to play became normalized. That’s why all these shitty games come out with battle passes even though game developers did just fine supporting their game for a few years without the constant money churn. Because it’s the norm, people now think it’s impossible to have a game with updates that is bought outright, yet deep rock galactic does it just fine without $60/yr worth in battle passes.
But an online only game like team fortress? It doesn’t jive well. You can’t keep the servers going and the security and the anti cheat updated on a game that you pay once for unless you want the support and the game to be worthless two or three years after it was first released.
Your idea is great for single player games and noncompetitive team games like borderlands online play, and i own tons of games like that and its 90% of what i play. Not for games like team fortress, LoL, and Fortnite. For the latter games, it would mean support and servers would shut down while lots of people would still want to play them.
I played LoL quite a bunch over decade ago. Thousand+ hours over three years, probably. I spent a total of about $40. Had Hundreds of hours in on team fortress and never spent a dime.
Is that just clever wording or are the employees actually seeing bigger checks?