Alternate account: @[email protected]

  • 826 Posts
  • 783 Comments
Joined 2 years ago
cake
Cake day: June 12th, 2023

help-circle





  • Well, the old way of Linux development was actually more work for developers of proprietary applications, especially games, regardless of that specific post having been shortsighted. Whereas enterprisey applications could just target RHEL and call it a day, end user stuff like games did suffer from a broader and ever evolving set of systems.

    It’s very different now. Linux-native games just need to target whatever the latest Steam Linux Runtime is at that point (it’s basically a stripped down Debian Stable container, SLR 3 is based on Debian 11, SLR will probably be based on Debian 13).

    With the exception of NVidia, all GPU vendors build their drivers on Mesa, so they are more homogeneous than Windows.










  • I sometimes do but it’s not my main desktop PC. I have a notebook that’s much more powerful but when I left the notebook in my backpack besides the apartment door and sat down at my desk already, I may be too lazy to get up again and then grab whatever is the USB-C dockable device nearby. (Sometimes it’s also my Samsung phone for DeX desktop.)

    Steam Deck is artificially power-constrained. That affects desktop use as well. Everything is just that bit less smooth than a Ryzen 9 system that’s not constrained to handheld power consumption.






  • After wasting an obscene amount of money on Activision Blizzard, their approach is now:

    Fire most developers and have the remaining ones use AI tools to compensate.

    Release all games for PlayStation and Switch (2) as well.

    End Xbox hardware development and license the brand to 3rd parties who need to make money on the hardware because it’s not subsidized by Microsoft.

    Make the competition, Steam Deck and even Switch 2 of all things, look like a steal by comparison.

    I’m confident 80% of the people here would make better business decisions.