edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

    • Pokethat@lemm.ee
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      2 years ago

      Gen alpha will never grow up with demo discs from pizza hut. I feel sorry for them. I spent so much time getting good at that crash bandicoot level though I was crap at that PaRappa the Rapper game.

    • LordOfTheChia@lemmy.world
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      2 years ago

      Many forget (or don’t realize) it wasn’t the graphics alone, it was the smooth 3D motion.

      Before the 3D console era (and the equivalent arcade machines) most “3D” motion was scaled and stacked sprites. The rest of the time we had 2D scrolling.

      Two examples of the best of 16 bit 3D effects:

      Galaxy Force II

      Power Drift

      Which used 3x CPUs like the Genesis clocked at 12.5 Ghz

      Compare to the first gen 3D console 3D effects:

      Soul Edge - PS1

      Panzer Dragoon Zwei - Saturn

    • fidodo@lemmy.world
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      2 years ago

      This is a poor screenshot to show the capabilities of the PlayStation though. The first playstation game that boggled my mind was crash bandicoot with it’s fully expressive world, but the game that really blew me away was Mario 64 shortly after with its true freedom and wide open world.

      • tool@lemmy.world
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        2 years ago

        Mario 64 is still a fantastic game, it’s just the camera that sucks.

  • fsxylo@sh.itjust.works
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    2 years ago

    Back in the day, just the idea of having an entire 3d world inside a computer was absolutely mind boggling. The first time I moved a cursor and the camera rotated, the entire game world shifting, I lost my mind. I remember thinking “how did they fit this world in there? How did they build this?”

    It’s what sparked my interest in programming.