- cross-posted to:
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- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.zip/post/54658106
“AI brainrot is bad for our souls” An interesting article that explores why games are increasingly finding themselves in situations where AI art was used, ether intentional or not.



i saw a tool like that in like 1999. like, not super-realistic but convincing enough. above animorphs level at least.
idk about immediately throwing out prompts either. i did a big half-rant about this the other day but the current gen of models are all vector spaces. they are basically multidimensional topographical maps with the prompt as the starting coordinates and some traversal algorithm as the means of producing output. as long as they stick around the prompts are needed.
Beyond that, there’s definite value in being able to create queries using natural language, and not needing to always know the specific technical terminology of something while still being able to get pointed in the right direction.
It’s the whole non-deterministically regurgitate a poor quality combination of all your stolen training data while not citing sources and using absurd resources that I have a problem with, personally.