

cm0002 is effectively a bot account, endlessly re-posting things from .ml instances.
cm0002 is effectively a bot account, endlessly re-posting things from .ml instances.
I don’t know whether Hollow Knight uses an input library (like SDL) that would allow controller tweaks, but it might be worth investigating.
Steam generally gets games with poor/rigid controller support to work via Steam Input, which creates a virtual device that behaves like an Xbox controller and maps the real controller’s inputs to it. You’re not using Steam, but this project does the same sort of thing, and might be helpful:
https://github.com/chrippa/ds4drv
I don’t know if it’s still maintained, but if it chokes on a new distro, one if its forks might work.
Wabbajack is not an alternative to ENB.
A bug that nobody knows about is not a bug.
Did you read the post? It says, “This 5.8% of players found 38% of all the bugs that affected everyone.”
Bugs that affect everyone are not bugs that nobody knows about.
And beyond this specific game, let’s remember that it’s very common for players to experience bugs without filing bug reports, but still complain (either to you or publicly) about your broken game. So you won’t have identified these bugs, but they will still be out there affecting player experience. If you don’t care about that, consider that they will also affect word of mouth and reviews of your game, and therefore your sales.
We’re all limited by hours in a day. That makes this all the more important: A bug fixed once is a bug that doesn’t consume support time (and budget) ever again.
A lot of extra work for just 5.8% of extra units, right?
Wrong. Bugs exist whenever you know about them, or not.
Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!
How about Skyrim with a bunch of heavyweight ENB effects?
There’s a lot to like in there: The environments are gorgeous. The main characters are full of texture. The wildlife feels alive. The soundtrack is excellent. The voice acting is good. The details are fine and abundant. I’m really impressed with the team members who worked on these things.
But sadly, the slapdash user interface, hostile save system, unskippable cut scenes, and absolutely garbage mission mechanics (mostly having to do with robbing the player of agency and imposing ridiculous failure conditions) ruined it for me.
The time I spent wandering around the world simulation was mostly enjoyable. The time I spent playing it as a game was mostly miserable.
Wild guess: Does your system have more than one GPU? Is it possible that the wrong one is being used in Steam?
https://en.wikipedia.org/wiki/List_of_Stadia_games
Of course, Stadia builds were not released to the public.
Others have reported that they get an empty download if they force the Linux runtime (Sniper). Are you saying you did that and got a full-size linux download?
so going for the power limit of the bigger card is pushing things in a way that’s likely a bad idea.
And to be clear, “bad idea” means your graphics card is likely to die early. Components pushed hard for long tend to fail, and these things are generally pushed hard even at stock settings.
I can’t use archive.today anymore, since they introduced a third-party CAPTCHA (from Google, I think). It’s a man-in-the-middle that monitors every archived article I visit and every Lemmy post that links me to one. Obviously, this is terrible for privacy.
The CAPTCHA also demands permission to run mystery code on my machine before it will show me the article. Again, no thanks.
So I’m back to archive.org’s Wayback Machine. I’ll have to give ghostarchive a look, too.
To be clear, this only concerns one axis of one analog stick. None of the other axes or buttons are affected, so calling it “inverting the controls” is a poor description to begin with.
This is nothing more than standard flight stick configuration. If you were to hold your game controller up in front of your face, with the handles pointing downward and the sticks pointing at your eyes, then flight controls might seem like the Y axis is inverted, because you would have to push the stick up to aim down. But if you hold the controller parallel to the floor, with the sticks pointing toward the sky like those on an airplane, then you push forward to aim down, just as humans lean forward to look down. Likewise, you pull back to aim up, just as we lean back to look up. It’s very sensible.
doesn’t fill me with excitement.
I’m skeptical too, but I choose to retain some optimism in a world with so much terrible stuff. This project seems to have more than zero potential, without introducing obvious great harm.
We all look forward to the success of your superior alternative.
For anyone else reading this: Arch is a popular Linux distribution that’s aimed at enthusiasts who either already know the basics or are prepared to spend a lot of time learning. There are other Linux distros that will be easier for first-timers, such as Linux Mint.
it’s not clear in the article what they’re doing with the waste they recover. Simply moving it around doesn’t eliminate the garbage. And the project does not appear to include a budget for recycling or otherwise repurposing what they recover.
I found this with three clicks on project’s web site:
“Once our containers are full of plastic onboard, we bring them back to shore for recycling. For each system batch, we are making durable and sustainable products. Supporters getting the products will help fund the continued ocean cleanup. Catch, rinse, recycle and repeat - until the oceans are clean. The sunglasses are a proof of concept for this.”
It might not seem like much yet, but it’s better than nothing, and we have to start somewhere.
Using Discord has always been a risky choice. If you’re a guest in other people’s “servers”, Discord can at any moment decide to lock you out of all your communities and contacts. They have been known to do this in order to extort personal information like a phone number or ID, for example. If you run a “server”, they can likewise shut it down at any moment, effectively destroying years of accumulated knowledge and contacts. They have done this to business owners who relied on it for customer interactions.
IMHO, we really shouldn’t be using Discord.
It’s a rare pleasure to see a big corporation’s interests align with our own.
If you find “over/under” confusing, that’s probably because it’s arguably misleading terminology.
You might find it more intuitive to think of this as “outside/inside”, meaning that each new loop is made by bringing the free end up to your stationary hand either outside (away from the already coiled cable) or inside (between the already coiled cable and itself) as it forms the new loop.