Mine was day ~75.
The RNG finally started to loosen its grip around day 60 because it started giving me items and rooms I had never seen before that, as it turns out, were pretty essential.
Mine was day ~75.
The RNG finally started to loosen its grip around day 60 because it started giving me items and rooms I had never seen before that, as it turns out, were pretty essential.
The RNG beat me up too. I will say that there’s a handful of permanent upgrades that either allow you to mitigate some RNG or give you buffs so you’re not as reliant on it.
I think their goal was to make it so you’re not hardlocked on a single puzzle so that you kind of wander into the manor without a specific puzzle to solve and see what you can solve/find as your tools for that run expand.
This kind of makes hours 0-10 kind of miserable because you don’t know what puzzles there are and you don’t have much you can do to avoid RNG so you’re just wandering and hoping for the best, but it does get better after that point.
No - Its a vision or something where she sees herself if she gave in to the dark side.


What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.


I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.


I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.


If I may ask, which aspect of it bothered (or bored) you?


I’ve found the ‘wait at least a week after release’ method has saved me a lot of money for this reason.
Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.
Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.
As I recall, most fast food places have a timer for how long people have been waiting in the drive thru line. This is tied to ‘performance’ metrics or whatever.
They have you pull around so you’re “out” of the drive thru line and not hurting their metrics.


A lot of people I know are struggling and I don’t know how to help them.
They have vaguely asked me for help but they all have difficult problems that I can’t do a whole lot about. I know its not necessarily my responsibility to fix things for them but I tend to have a ‘fix things’ mentality and I get stuck thinking about what I can possibly even do.
Maybe I need another coffee but I’m a little confused.
So this site (named after a previous writing practice workshop that shut down after a series of scandals) is trying to do the same thing but isn’t actually hosting anything and is more or less pointing to a Reddit megathread with like over a dozen other writing practice workshops?
Edit: Is the point of this just to practice writing a novel for self achievement?
The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.


I’ve seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.
It didn’t feel like a DnD game where you’re maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn’t get to you and stabbing them in the face.


For some reason any time I have ever brought up playing a centaur, every DM always shoots it down either saying its a serious campaign or it doesn’t fit the vibe.
I’m not sure what everyone has against them so I’ve assumed they’re either broken somehow or that someone will attempt the centaur stacking shenanigans.


Is that… Pepper as a playable character?


Depending on what you’re looking for in critique, Steam may not be a great place to get feedback. If you’re looking for just a handful of focus users, you’re better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you’re looking at.
Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.


I briefly considered starting an open source game project but seeing this kind of stuff keeps me away Lol.
Also my code sucks - Which doesn’t stop me from making games but still.
This is likely not the case but I feel obligated to note that if you use Steam’s Proton and store games on an NTFS drive, its given me quirky problems in the past.