There’s a lot going on in your OP, so I can’t address all of it, but to echo the other replies, I can see that you feel unsatisfied with there you are right now, and that therapy is going to be the best place to work through it long term.
People are creatures of habit, reacting to stimuli. You might see others reacting to their hobbies with more contentment, or feeling more love toward their family, and wish you had those same reactions. You can’t control what signals your body gives you, but you can control how you react to them. If you’ve decided that behaving in a certain way is important to you, act it out, even if it feels unnatural. Over time, that behavior can become a habit, and the feelings will become more genuine.








The most positive response listed was for “Dynamic difficulty adjustment” (but still, only 25% has any positive response). On one hand, that sounds okay because it’s a mostly invisible change that could smooth out a single player experience. But the more I thought about, I wondered what generative AI would be doing that isn’t already possible with normal programming logic.
Even assuming it did work, and was able to turn the balance knobs to make things easier or harder, it would destroy our common understanding of challenges in games. Being skilled enough to defeat Malenia would have no meaning if the fight was constantly rebalancing itself. People already brag about how they defeated Radhan before he was nerfed, now imagine that for every boss, oh, and there’s no objective way to know which version of the fight is the “real” one. As with everything genAI related, it turns real expressions of our humanity and turns it into meaningless mush.