
“When I founded it, there was no way for game developers to share their ideas; I created it to permit that idea-sharing that is so important. Nowadays, there are lots of ways for people to share. There are plenty of social forums for discussing just about every aspect of game design. We have interactive video for pulling people from all over the world together.”
While we certainly have a lot more options now, I’m not sure any of them compare to the technical depth and expertise you see in GDC talks. There’s far more actual experience and proven real world results compared to the average game dev forum or channel.
Though escalating costs (and the dangerous US situation) certainly means the current organizers should consider paring the conference down or perhaps moving it online. The point of it is to provide a platform for devs to share knowledge with each other, everything else can be cut out


















Yeah, I think an in-person convention is always valuable, there’s a lot of side table chats you can’t get anywhere else. But if downsizing keeps them around without losing their core purpose, I figure it’s worth it