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Cake day: April 3rd, 2024

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  • Basically, the way DIMMs are built with edge connectors causes trouble with signal integrity. That limits the maximum speed and is one reason why LPDDR is soldered.

    CAMMs replace the edge connector with a grid of contacts like on modern CPUs. That’s easier on the signal, allowing for faster speeds and even LPDDR on modules. Downside: They need to lie flat on the mainboard and thus use more space. Then again, laptop RAM is typically mounted in a flat configuration already so it’s mostly a new challenge on the desktop.

    In case you’re wondering why they announced CAMM2 and where CAMM1 went: The original CAMM was a proprietary module from Dell; their spec was refined into the JEDEC-standardized CAMM2.



  • Plenty of systems have something for that, often with a variety of options.

    A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.

    A game with a flexible skill system has a lot of room for such things.





  • Jesus_666@lemmy.worldtoScience Memes@mander.xyzoh cool
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    8 days ago

    They’re not all that afraid of what’s out there. They spend most of their time trying to make friends and messing things up by acting like American tourists.

    In fact, most of the reason for why humanity is so powerful towards the end of the show is that several of the powerful species have befriended humanity and have given their tech to them.

    It’s still milprop but milprop that places a surprisingly large emphasis on diplomacy and dealing with people in good faith. You know, what the USA typically don’t do.







  • That’s similar to how I do it, except that I also invert most FPSes.

    Basically, my mental model is that I move the camera around. In third-person games with a from-behind perspective, the character’s position is usually a fulcrum that the camera pivots around. So if I want to look up I have to pull the camera down. Hence inverted.

    For first-person games I’m less consistent with inverting but I usually do. The camera may not pivot around a point ahead of it but in my head it pivots around a point directly at its front. Some games don’t feel like that to me but most do.

    That’s also why I insist on inverting my mouse wheel, by the way – my mental model is not that I send up or down commands to the computer, it’s that I push the document up or down with my finger like I would on a smartphone. The mouse wheel is a touchscreen surrogate. Having the document move up when I push it up feels wrong.