Call me whatever you want, after the Sellia Dungeon i always double check.
It’s only natural
The Shackles in ER are such a marika-send. I know them revealing illusionary walls is unintended behavior, but they are so useful.
:O
They
Hey, I doubt, but verify nonetheless!
this was one of the things I liked about weapon durability. made it a risk/reward gamble to follow these
But how often is durability an actual factor to consider during a regular run? I think I’ve only ever seen a durability pop-up in Bloodborne, so I just switched to an off-hand and repaired it back home. Can’t comment on other FromSoft titles
Dark Souls 2 had a shitty durability system iirc that was connected to fps so on PC weapons would break twice as fast. So that one came up from time to time
In DS2 it was a pretty heavy consideration. like Sas said, that was a glitch but it felt like a pressing concern in my playthroughs. Especially since all the weapon arts were also tied to durability