• ekZepp@lemmy.world
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    5 days ago

    Call me whatever you want, after the Sellia Dungeon i always double check.

  • M.int@lemmy.zip
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    5 days ago

    The Shackles in ER are such a marika-send. I know them revealing illusionary walls is unintended behavior, but they are so useful.

    • Druid@lemmy.zipOPM
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      5 days ago

      But how often is durability an actual factor to consider during a regular run? I think I’ve only ever seen a durability pop-up in Bloodborne, so I just switched to an off-hand and repaired it back home. Can’t comment on other FromSoft titles

      • Sas [she/her]@beehaw.org
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        5 days ago

        Dark Souls 2 had a shitty durability system iirc that was connected to fps so on PC weapons would break twice as fast. So that one came up from time to time

      • sad_detective_man@sopuli.xyz
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        5 days ago

        In DS2 it was a pretty heavy consideration. like Sas said, that was a glitch but it felt like a pressing concern in my playthroughs. Especially since all the weapon arts were also tied to durability