The main cause is the order of development," he said. "Many studios build for top-tier hardware first and leave optimisation and low-spec testing for the end. Ideally, optimisation should begin early - before full content build-out. We’re doing two things: strengthening engine support with more automated optimisation across devices, and expanding developer education so ‘optimise early’ becomes standard practice. If needed, our engineers can step in.
“Game complexity is much higher than 10 years ago, so it’s hard to solve purely at the engine level; engine makers and game teams need to collaborate. We’re also bringing Fortnite optimisation learnings into Unreal Engine, so titles run better on low-spec PCs.”
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I don’t like the guy, but he’s right.