

disco elysium is mostly driven by character and theme rather than plot. you’re not expected to solve the mystery, the game is more interested in which sidequests you engage with, how you treat the other characters, and how you choose to interpret the story. the choices you make don’t influence the mystery but they do influence the events of the mercenary tribunal, phasmid encounter and the final scene quite a lot. the tribunal is mostly about how well you did at the detective work and your relationship with Kim, whereas the phasmid encounter is about Harry’s inner journey, then the results of both of these scenes filter through to the confrontation with the other cops.
I also think the game does a pretty good job of setting these expectations, because for most of the game you just think the hardy boys did it, instead the game works pretty hard to make you curious about other things and you end up just going through the motions of the actual investigation
the deserter is probably one of the weaker characters, he does feel like a plot device, but he’s there to let the story connect the events of the game and harry’s own personal journey directly and literally to the history and politics of revachol, i think that’s probably why they decided to make him the killer in the first place








About 10 years ago I worked at a company that had broken ground on a solar factory in the UK. The government cancelled subsidies for solar and they pulled out.